Design System
Created in Figma and utilized custom components for easy switching between light and dark mode.
Design Documentation
Here is a glimsp at a WIP design documentation for a project with a cross-disciplinary team. All showcased documentation layout, structure, and content was created by me to ensure seemless communication across all teammates.
Design Brief
Identify design brief at the start of projects, this is an example for Chromalab.
Project Planning
Creating a project plan for a 4-week website launch project.
Storyboarding
For rapid ideation, storyboarding and narrative flows are my go-to way of visualizing design ideas.
Collaborated with a cross-disciplinary team to design user interfaces (UI) with a strong focus on creating sci-fic stylized intuitive UI elements. Also contributed to the design of graphical assets for the Steam store page.
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Collaborated with a cross-disciplinary team to design user interfaces (UI) for the game resembling a VHS/PS2 art style. Also contributed to the design of graphical assets for the Steam store page, ensuring a visually appealing and cohesive presentation.
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My focus on this voluntary-based game project is being a UI artist.
Inspired by the classic Sorcery+ (1985), Dimension Jumper 2 is a sequel game by Jack Self, a retro-inspired 2D Metroidvania platformer.
This game was born out of a group of friends wanting a stress-free GameJam project, and evovled into a work-in-progress game made with passion and cozy evenings, where I got to take on mutiple roles such as a product owner, UI/UX designer, game designer, and narrative designer.
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Focused on creating UI designs and icon designs for a social exercising app and ensuring overall UX flow.
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Updating design UX flows, creating wireframes and mock-ups for a coffee review mobile app. Organized the design documents and worked on establishing both light and dark mode.
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